Controls
  • WASD: move
  • EQ: roll
  • RF: up/down
  • Arrows: look
  • Shift: move faster
  • Click mouse1 to see info about objects
  • Press and hold mouse1 to look
Wave: #
0x00u8Wave Type
0x01
0x02s16X Coord
0x04s16Z Coord
0x06
0x08s32Seconds before wave spawns after triggered
0x0c
0x0eu8If != 0 wave respawns when destroyed
0x0fu8Y axis rotation applied to aliens (0 = facing North, 63 = East)
0x10u8Count of aliens intially spawned still alive
0x11u8
0x12u8Must equal the s32 at 80047f94 for trigger type 1 to check its conditions
0x13s8
Trigger: #
0x00u8Trigger Type
0x01s8X Coord
0x02s8Z Coord
0x03u8Size in tiles (Only relevant to Type 1 ?)
0x04
0x05
0x06
0x07
0x08
0x09
0x0a
0x0b
0x0c
0x0d
0x0e
0x0f
Building: #
0x00s16X Coord
0x02s16Y Coord
0x04s16Z Coord
0x06u8Type
0x07
0x08
0x09
0x0aState
0x0bRotation
0x0c
0x0fHit points
0x10
0x12Door 1 state
0x13Door 2 state
0x14
Select a Body Harvest ROM in Big Endian format:
Note: Triggers and waves have no height value, waves spawn relative to the ground at that point, triggers check if the player is within the defined 2D bounding box, ignoring Y.