A level editor for The Legend of Zelda: Four Swords Adventures
This website is designed for CSS compliant browsers like FireFox.

EFSAdvent is a Windows graphical level editor for the Nintendo GameCube (NGC) game The Legend of Zelda: Four Swords Adventures.
ESFAdvent is all you need to create brand new levels for FSA and works with all versions of the game.

The major features of EFSAdvent are:

  • The layout of rooms within a map can be changed.
  • Tile data for any room can be edited.
  • Actors can be edited, added to and removed from any room.

EFSAdvent is written by Jay(theHam) Harland in C#.
Version 1.0 was released in September 2009.

Version 1.2 changes -------------------------
  • .szs files are now re-encoded as Yaz0 on export, so layers display correctly on GBA.
  • Made some drawing faster.
  • Added bigger brushes.
  • Increased tile change undo/redo to 500 steps.
  • Rarc packing now supports arbitrary levels of folders (not that more than two are needed...).
  • Added tile copy/paste.
  • Boss500 (Shadow Battle map) can now be loaded.
  • Window can be resized.
  • Added ability to clone an existing actor.
  • Add "Save as" feature to save a level with a different name.
  • Many small bug fixes and usability tweaks.

  • Version 1.1 changes
  • If no actor file exists a new one is made. Creation of new rooms with actors is now possible.
  • Worked out the first two map variables. X and Y of starting room.
  • Undo/Redo system implemented for tile changes. 50 steps.
  • Substantialy increased speed at which layers are drawn.
  • Layers can now only be edited while the tilesheet tab is selected.
  • Actors can now be selected by left clicking on their origin marker while the actors tab is selected, the selected actor can be dragged around with the left mouse button.
  • Can now select either a 1x1 or 2x2 tile brush.
  • Saves .csv data when exporting.
  • Supports variable actor sprite sizes.