This
development period is actually split into three parts, the first
of which has three hearts, the rupee counter at the bottom of the
screen and no Navi.
Death
Mountain Trail.
|
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| Link
appears to be running down an alleyway here, more than likely in Hyrule
Town Market. |
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| Link
being chased by enormous Stalfos in what looks to be a Temple, the
tiles on the floor look similar to those in the Ice Cavern, so perhaps
this is an Ice Temple? |
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| It
even has what looks like the ice blocks that you push around, but... |
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ZP's
Nintendo insider says that originally Nintendo recreated the first
dungeon from the original LoZ in 3D, they weren't planning to keep
it in the game but for some reason did it (to help get to grips with
the sort of things they needed to be able to do maybe?).
|
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| Anyway,
this makes sense, the first dungeon in LoZ contains three rooms
with tiled floors, large numbers of Stalfos, blocks, square doorways
and a blue-grey colour scheme. |
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Those
Stalfos certainly cast huge shadows, and Link has a circle one instead
of the two "teardrops".
|
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| A
doorway visible here. |
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| Fighting
a Stalfos in what looks very much like some sort of temple, possibly
the Temple of Time? |
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| |
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| I
have no idea what this is, it appears to be made of metal though. |
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Link
battling two Stalfos, the lighting from the window looks rather
cool.
A lot of people say that this is obviously just testing enemy AI
routines, it's possible, I don't know.
|
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| |
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Stage
two of this development period, Link now has 13 hearts and the rupee
counter has moved to the top of the screen. Also in this period
he always has and shield and sword equipped, whereas in the above
stage he always had bombs and a sword.
Onto
Death Mountain Trail again.
|
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| The
sword swipe is very angular, and there appears to be a cave entrance
in the background there. |
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| |
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| I'm
pretty sure this is still on DMT, though the ground texture seems
different. |
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| The
wireframe was printed over the picture in the magazine this has been
scanned from. |
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| This
definitely is DMT though. |
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In
a dungeon perhaps? Link is actually standing in front of some doors
here. Possibly this is still the recreation of the first
LoZ dungeon.
|
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Hyrule
Town Market.
According to ZP's Nintendo
Insider, once again, this girl's name is Aria and she was somewhat
like Navi, talk to her if you're stuck and she'll give you hints
on what to do.
Interesting that Aria easily becomes S-aria isn't it?
|
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| The
Market at this stage is amazingly big, ZP's
NI says that the market was going to be fully 3D, and that you would
be able to enter every house and chat with the inhabitants. |
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| Obviously
this area was scaled down, as I doubt the N64 could actually run an
area this large, with more complex buildings(the ones shown here are
textured boxes), a whole load of NPCs and various other bits and bobs. |
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| Link's
model here is based off the original Link, the tunic stops at the
shoulders and a brown shirt continues down the arms, he has no gloves
on and his hair is brown. |
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| This
looks like Aria again, but the she appears to be somewhat shorter
and fatter. Also there is a guard tower at the far end of the town
wall. |
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| |
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| A
shiny gold Iron Knuckle, the same rock texture from the DMT, but a
stone tiled floor. |
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| |
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| The
large Stalfos in the Temple again, now his sword is bronze coloured
rather than grey, interesting that if you increase the brightness
on the dark side of his shield, you'll see that it isn't the same
as the other side as you might expect. |
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This
looks exactly like one of the winding corridors from Ganon's Tower,
but surely at this point it wouldn't have been in the game, would
it? Maybe.
More importantly though Navi is here! Showing that they wanted her
in the game right from the beginning. This marks the beginning of
the third part of this development period. |
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| What
appears to be Ganon's Tower again, though, ZP's
NI says that originally when you started the game you woke up in your
uncle's house in the Market, you then went to the Castle for some
reason which at the time was a multi level dungeon, quite possibly
what we see here. |
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| Dodongo's
Cavern, or what was to become it, the Bat model is, as far as I can
tell, exactly the same as the firebat model in the final version. |
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| A
very nice view of DC, and you can see how much it resembles the final
version. |
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Down
in the lower level of DC, the bridge above Link is, I think, the
same one on the left of the above shot.
|
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| A
large Dodongo, which unsurprisingly bears great resemblance to those
in Majora's Mask, why not surprising? Because MM borrowed a number
of ideas from both beta OoT and URA Zelda. |
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The
wall textures would have you believe that this is still in DC, though
if it is it's certainly not in the main room.
One clue as to what this might be is in this report from IGN64: "...all
the landmarks of Hyrule seem to have made the jump from 16 to 64-bit,
including Turtle Rock, Hyrule Castle, and even Death Mountain."
Could this be the entrance to Turtle rock? Possibly. |
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| Onto
the Forest, ZP's NI says that
the Poe we see here (in the Lost Woods) led Link through the woods
to the removed Skulltula Temple, which apparently was eventually to
turn up as the two Skulltula houses in MM. |
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Most
interesting this, the bow takes two buttons to work, but why?
Seahorse45 says probably because the bow takes two hands to use.
Misael Magana suggests you may have had to equip both the arrows and
the bow and combine them. |
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| The
early Poe model. |
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| |
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| Lake
Hylia, though it probably didn't have a name at the time. A completely
new character and a pier visible in the background. |
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| A
mysterious entrance, although it doesn't really resemble it that much
this reminds me of the warp to Goron city in the Lost Woods. |
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| Octoroks,
they look exactly like the ones from the original Zelda. |
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| What
looks like the recreation of LoZ's first dungeon once again, the Wallmaster
Maze. |
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| Link
enters the Dungeon, casting a fantastic looking shadow. |
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| Looks
left... |
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| Looks
right... |
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| And
sees something he doesn't like the look of. What? We'll probably never
know, in the LoZ dungeon there isn't anything there. |
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| He
may actually be surprised by the shutting of the door behind him and
be looking around to see. |
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| |
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| |
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| And
opening the chest which in LoZ contains an eighth of the Triforce... |
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| But
here contains the whole shebang! |
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| Also,
apparently the dungeon's boss (a Dragon) wasn't included in the recreation
(too difficult to waste time on perhaps?). |
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