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What
she says is somewhat different. |
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The
Island of Beginnings? Interesting name. |
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Pause
screen looks pretty different. As you can see the D-pad served multiple
functions. D-up took you to the map, D-right opened the item screen,
D-down toggled the mini-map and D-left opened the Quest screen. |
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Wooden
Baricades instead of small trees, check the AR section for info on
how to play Outset Island with these in place. |
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Enemies
appear as red dots on the map. |
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The
Bokoblins are armed with sticks here, final version's are unarmed. |
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Link
bounces off the wall instead of sticking to it. |
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One
of those black holes. |
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There's
the Z icon flashing. |
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The
doors used to slide up instead of opening outwards. |
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The
Bokoblin is armed with a sword instead of a stick. Apparently these
swords broke after a few hits. |
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A
different entrance cinema. |
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These
originally cycled through red, orange and green and would drop hearts,
item refills or rupees depending on what colour they were when you
broke them. |
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Here
a Bokoblin jumps out of a pot on the other side and breaks down the
barrier, this doesn't happen in the final version. |
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It
appears you were able to take enemy weapons through doors at this
time. |
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Here
the Grappling Hook could actually be used to damage enemies, it didn't
steal items off them. |
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The
E3 version of the Tingle Tuner.
It could only drop bombs, call Link and follow Link. |
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And
the GCN Tingle icon. |
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