Link's Awakening Miscellaneous Glitches - Ghost Repellent
WARNING!
This glitch will inhibit 100% completion on DX, as it will render you unable to fully complete the photo album.
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Requirements
- Obtaining the Flippers from Angler's Tunnel, but not completing that dungeon
- Obtaining the Hookshot from Catfish's Maw; it does not matter whether or not that dungeon is cleared
- Not having yet read the tablet at the Southern Face Shrine
- Not having yet obtained the level 2 Power Bracelet
Instructions
- Head to Southern Face Shrine.
- Defeat the mini-boss therein.
- Read the tablet in the rearmost room of the shrine.
- Return to Angler's Tunnel and complete that dungeon.
Alternately:
- Head to Southern Face Shrine.
- Defeat the mini-boss therein.
- Leave the Southern Face Shrine without reading the tablet therein.
- Head to the Face Shrine.
- Obtain the level 2 Power Bracelet.
- Return to Angler's Tunnel and complete that dungeon.
Result
The ghost that normally appears shortly after clearing Angler's Tunnel will not appear, no matter how long you wait. This renders the player unable to complete that part of the quest and collect its associated rewards. The effect is rather benign in B&W, as the player will only miss one Secret Seashell, which can easily be made up elsewhere. In DX, this will cost the player not only the Secret Seashell, but also a photo in the album, which will prevent 100% completion.
Explanation
The fact that the ghost can be prevented from appearing is likely due to internal flags. The internal flag associated with obtaining the Hookshot and the one associated with reading the tablet at the rear of the Southern Face Shrine, should both of them have been triggered, will interfere with the flags that summon the ghost shortly after clearing Angler's Tunnel should those flags not have been already triggered beforehand, thus preventing the game from triggering the ghost. Another internal flag that interferes with calling the ghost is triggered upon obtaining the level 2 Power Bracelet from within the Face Shrine.
Such internal flag behavior was likely programmed on the assumption that the player would not leave a dungeon prior to completing it; the programmers assumed that the player would go on to complete a dungeon once they entered it.
- In B&W and DX, there are events that explicitly require clearing the first three dungeons to trigger, and even those that do think to leave the dungeon and do some sidequesting in the meanwhile will have to return and complete it in order to reach the next dungeon; the BowWow kidnapping event only triggers upon actually completing Tail Cave, Richard and Kiki will both refuse to help the player should they be escorting BowWow and thus will not help the player until the Bottle Grotto has been cleared and BowWow returned, and the Marin date sequence only triggers upon completion of the Key Cavern. (The Switch remake changes some of the event triggers, most notably affecting availability of events in the trading sequence; the step specifically requiring clearing the Key Cavern has been moved from B&W/DX's Stick/Honeycomb to Pineapple/Hibiscus. The trigger for the Marin date sequence becoming available was also altered in the Switch remake to now trigger on either the Stick/Honeycomb step or the Honeycomb/Pineapple step of the trading quest instead of clearing the Key Cavern; the net result is that the Key Cavern can now also be cleared out of sequence, although trading quest progress will be frozen until that dungeon is cleared. As such, in the Switch remake, only Tail Cave and Bottle Grotto must be completed in sequence.)
- Conversely, there are no actually-mandatory events that explicitly require the completion of any of Angler's Tunnel, Catfish's Maw, Face Shrine, Eagle Tower, and Turtle Rock prior to needing to access the Wind Fish's egg (and the Key Cavern as well in the Switch remake, due to separating the Marin date sequence from the condition of completing that dungeon), meaning the player can just raid the dungeon for their items and make it to the next dungeon in line without clearing those dungeons (and from there actually complete those dungeons in any order they so choose), which allows bad internal flag combinations that render what was intended to be a mandatory event not only optional but missable. Although completing dungeons out of sequence can lead to other events (presumably including some intended to be mandatory) being missed as well, those events have no impact on 100% completion at least in B&W and DX.
Note that both the Hookshot and the Southern Face Shrine tablet reading in combination are the first possible internal flag combination required to trigger this anomaly. The anomaly will not trigger, thus the ghost will still appear, should one be triggered but Angler's Tunnel be completed before triggering the other (the player can still get the Hookshot before the ghost sequence if they don't read the tablet, and the player can still read the tablet before getting the ghost if they don't get the Hookshot). Furthermore, reading the tablet at the Southern Face Shrine is optional (that action can be done as soon as the Pegasus Boots are obtained from Key Cavern); the player can go in, grab the Face Key, and hightail it out of there without reading the tablet without triggering the anomaly. However, another internal flag that can prevent the ghost from appearing is triggered upon obtaining the level 2 Power Bracelet, and as obtaining that is unavoidable in order to reach Eagle's Tower, obtaining that will also unavoidably trigger the anomaly should the ghost not have already been called before then.
The Switch remake has been programmed with better internal flag management--namely, separating internal flags that had been intertwined in the earlier versions (much like how the Ocarina of Time 3DS remake quashed that game's similar Saws Without Nuts glitch)--meaning the trigger that calls the ghost cannot be screwed up by another internal flag, thus keeping this glitch from resurfacing. The only internal flag that could possibly keep the ghost from spawning at the exact appointed time in the Switch remake is that of the flying rooster following Link (the requirement of which, ironically, can trigger this glitch in B&W/DX if the conditions are set up right), in which the game cannot call the ghost if the flying rooster is following Link at the time the player clears Angler's Tunnel; the Switch remake does properly program around such a situation, and if the player does clear Angler's Tunnel with the flying rooster following Link, the game will still properly make the call for the ghost after clearing the Eagle's Tower (the trigger for the flying rooster to stop following Link) in this instance.